The restless wanderer will never lack for new realms to explore. Mystic has 243 different areas at the last count, many of them written exclusively for this mud. New players start in one of eight temple cities depending on their race, but can move on at their leisure, roaming safely along the extensive road/river system joining the continents and towns of the land.

Many players enjoy mapping and exploring as much if not more than fighting and leveling. Some of them have provided maps for all to enjoy and benefit from.

If you have maps that you'd like to see included here, just drop the admins a note or e-mail. Include your URL, name on Mystic, and whether you'd like to remain anonymous.

Overview of the Realm

After the Mystic landscape underwent a major upheaval a while back, during which areas and transportation routes shifted into a more geographically coherent form, Fife prepared a rough overview map of the new lands, as well as agraphic of the new Mydgaard.

Johanna also drew an Overview Map of Mystic Adventure, based o the area layout as it was in October 1999.

New players start off at the entrance to the Mystic Academy.

The Temple Cities (Areas with "Recall" sites)

The temple cities of Mystic are denoted by astericks in the temple room title. Temple cities are places of rest and rejuvination for the battle-weary adventurer, and home ports for the inveterate explorers. Each temple city provides shelter, food, armor, a bank, hospital, and have all the latest technologies such sewers. They, like all realms of the mud, are interconnected via the road and river system. Players are encouraged to move out of their starting cities and explore - smoe of the temple cities are peaceful,others wild and unruly. The cities of Akaikiku and Stratz in particular, provide attractions more suited for players who have wetted their blade a bit.

They have guilds, banks, hospitals, shops for armor, food, potions, and dry goods, as well as handy, if expensive, blacksmiths. 

Levels Name  Author 
20-90 Akaikiku (Nippon) Badger
All Anasazi Gendolyn 
1-30  Kraig's Keep Mac/Jerrik 
1-50 Milarbor Rydia/Ryla 
All Mydgaard Fife/Tealin
All New Atlantis Azure
All New Mega-City One AuShad
All  New Olympus Oracle/Kethry 
All  Quebec Cobra 
1-20  The Shire Anon
All Stratz Zurix/Al/Thalen
1-50  Thrull Leonara

Fife and Tealin have drawn up maps of each temple city, which are now available to purchase from a shop in each city for a nominal fee. These show a lot more detail than the maps on this web site. In all cases the map shop is within easy walking distance of the temple. Go explore and find them youself! :)

Suggested Areas for new players

Here are some suggested areas for you to explore as a new player, once you've graduated from the academy. (Don't forget to explore the academy's library and clan halls before you go!)

Levels Name Author Where to find it
1-15 Kobold Village Imms  Just east of New Mega City One, off Thieves' Crescent Road 
1-15 Drow Training Hall Zurix/Keth  Hidden in the tunnels under the temple city of Stratz
1-5 Dwarven Day Care Sandman  South side of the dwarven city of Kraig's Keep
5-10 Graveyard Alfa North of Mydgaard through Kerofk
5-15 Gnome Village Crys A boat trip through MoonSmoke Sound from Quebec. Follow the Southern Brandywine and Iridescent rivers west.
5-20 Immortal Graveyard Kethry Go north through the arched entries that can be found in all temple cities.

Finding Your Way Around The Realm

There is an extensive network of roads and waterways for finding your way around 

Roads

Levels Name Author
 All Bugbear Toll Road (inc. trade path)  
All  Changeling Road {all} Imms
All  Elona Road  
All  Great Ocean Connector  
All  Great Southern Mountain Rd. (E)  
All  Great Southern Mountain Rd. (W)  
 All Greenstone Road  
All  Moss Rock Road  
All  Northern Coastal Road  
All  Orient Road (East Part)  
All  Orient Road (West Part)  
 All Raven's Reach Road  
 All Runestone Road  
All  Thieves' Crescent Road (E)  
All  Thieves' Crescent Road (W)  
All  Waterway Road  

Waterways

Levels Name Author
 All Bloodbrush River  
All  Crystalmir River  
All  Iridescent River  
All  Jade River  Imms
  Mariner's Cove *  
All  MoonSmoke Sound  
All  Poseidon River  
All  Prism River  
All  Southern Brandywine River  
  Stormy Seas  
All  Tangleweed River  
 All Urd River  
20-100 Vast Ocean (part 1)  
20-100 Vast Ocean (part 2)  

 * Not yet mapped

The roads and waterways are grouped together into areas called "Roads & Rivers 1", "Roads & Rivers 2", etc, authored by "Imms". They do not appear on the in-game areas list.

 Raven's Reach ____      ^^^ Northern Coastal
         _____/    \___  ^^_____     ___/---(*)--\____          ^^^^
         |              ^^      \___/    Kraig's      \ Runestone  ^^^
    (*)Stratz             ^^^^^           Keep         \        ^^   ^^^
        _|                ^^^^                     ____/     ^^^ (*)  ^^
        \_ Moss          ^^^^^        Mydgaard    /           ^^  Atlantis
          \_Rock          ^^^^      /----(*)--\   |               ^^^^
            \             ^^        |          \__|---(*)
    Shire   /           Quebec  ____|Greenstone       / Milarbor
        (*)-\        /-----(*)--|                    /
             \______/       |_                       \ Changeling
             / Elona          \_Thieves'    Thrull    \
             \                  \_Crescent       (*)--/
             /                    \_                  |       ^^^^
             \_                     \__   Mega-One  __|___      ^^   Nippon
               \__     Olympus     _/  \    __(*)  /      \__  ^^  __(*)
           Great  \___  (*)      _/     \__/   |__/   Orient   ^^^
          Southern    \__|__     \_                            ^^^^
            Mountain        \___   \                             ^^
                                \__/
Mystic Road System                           Surveyed by Fife and Tealin

Player-Killing Areas

Player killing is only allowed in these areas. It is not allowed elsewhere in the game.

Levels Name  Author 
5-15 Dangerous Neighborhood Raff
1-25 Forgotten Farm Baldur/Raze
26-50 Killing Fields Baldur/Raze

Full Area list

Oyg drew a large number of ASCII maps with hypertext links for navigating from area to area. Oyg's maps of Underdark and Mega Maze First Floor are must-sees! The maps were then expanded and updated by Gorph and others, including newer areas such as the recently discovered continent upon where Anasazi is found.

View the ASCII map collection on the Internet Archive

Key to Oyg's Maps of Mystic Adventure

Xeron has mapped Keep, Lost Valley, Wookies, Mega Maze, MegaMaze Basement & the Airy Citadel. He gives a brief description of each area, replete with warnings of aggressive mobs and the statistics on any notable items. Originally he also gave the choice of previewing one of his maps or downloading it in postscript form. He's done a beautiful job.

Sadly i have not been able to find xeron's maps other thanLost Valley, , only his info/advice for the other areas:

Below, you'll find information on each area - index number, range of suitable player levels, area name and author.

Some areas also have brief descriptions, to give the curious a better feel for what they might find, if they choose to strike out into the unknown and seek their fortunes along the roads. To see the description of the area you are currently in, type "AREAINFO" from within the game.

Num Area
--- -------------------------------------------------------
1 { All } God Land - Imms
2 { 60 90 } The Golem Master's Lair - Thalen
4 { 5 35 } Three - CAW
5 { 1 50 } City of Thrull - Leonara
6 { 70 99 } High Tower of Sorcery - Skylar
7 { 50 70 } The Rocky Shoreline - Lysergia
8 { 5 15 } Gnome Village - Crys
9 { 5 30 } Wyvern's Tower - Tyrst
10 { 10 30 } Haven & Glass Fortress - Mahatma
11 { 15 35 } The Astral Plane - Andi
12 { 10 20 } Dwarven Catacombs - Raff
14 { 15 35 } The Keep of Mahn Tor - Chris
15 { 10 70 } Ultima - Casret
16 { 40 70 } Traveler's Inn - Zurix
17 { 5 35 } The Great Pyramid - Andi
18 { 70 85 } Troll House - Thalen/Trueblood
19 { 5 15 } Land of the Fire Newts - Nirrad
21 { All } Mydgaard - Fife/Tealin
22 { 1 15 } Kobold Village - Imms
23 { 15 25 } Chapel Catacombs - Copper
24 { 5 15 } Miden'nir - Copper
25 { 5 10 } Graveyard - Alfa
26 { 1 10 } Mud School 1 - Hatchet
27 { 4 15 } The Rats Lair - Hatchet
28 { 1 17 } The Newbie Cottage - Silverwraith/Candor
29 { 5 15 } Moria - Alfa
30 { 5 15 } Enclave - Anon
31 { 5 30 } Kerofk - CAW
32 { 1 20 } The Shire - Anon
33 { 20 100} The Vast Ocean - Lysergia
34 { 15 30 } Stratz Mine - Zurix
35 { 90 150} Pirate's Cove - Ethelred
36 { 40 70 } New Draconian Realm - Flynn
37 { 10 20 } Great Eastern Desert - Anon
38 { 15 35 } Dark City - Allanon
39 { 10 25 } Thalos - Anon
40 { 1 30 } Kraig's Keep - Mac/Jerrik
41 { 50 99 } Citadel of the Overlords - Leon
42 { 5 10 } Hoan Dor - Diku
43 { 20 99 } The River - Picard/Fife
44 { 5 20 } Arachnos - Mahatma
45 { 99+ } Scary Circus - Binky
46 { 10 25 } Dwarven Kingdom - Anon
47 { 1 5 } Dwarven Day Care - Sandman
48 { 1 15 } Drow Training Hall - Zurix/Keth
49 { 5 30 } Sewer - Diku
50 { 5 20 } Immortal Graveyard - Kethry
52 { 5 20 } Valley of the Elves - Hatchet
53 { 20 30 } Redferne's Residence - Diku
54 { 20 45 } The Plane of Nirvana - Forstal
56 { 35 60 } Old Marsh - Crysania
57 { 99+ } The Scary Square - Keops
59 { 5 20 } Holy Grove - Alfa
60 { 70 99 } Parliament - Sphynx
61 { 15 25 } Dylan's Area - Dylan
62 { 5 60 } Elemental Canyon - Raff
63 { 20 30 } Galaxy - Doctor
64 { 20 35 } Goblin Camp - Allanon
66 { 5 45 } Crystalmir Lake - Strahd
67 { 15 50 } Yggdrasil - Glop
68 { 1 50 } Milarbor - Rydia/Ryla
69 { 30 70 } Descent to Hell - Strahd
70 { 30 60 } Varfleet - Allanon
71 { 30 80 } Castle Land - Goose
72 { 90+ } Kasshyyk - Goose
73 { 45 65 } HighLands - Karl
74 { 65 100} The Keep - Beet
75 { All } The Isle of Quake - Spitfire
76 { 30 99 } Mystical Castle - Allanon
77 { 30 55 } The Cursed Wood - Llew
78 { All } Anapest - Copper
79 { 1 50 } Temple of the White Lotus - Strahd
80 { 70 99 } Sea Singer - Zurix
81 { 10 25 } Caverns of the Skull - Jerrik
82 { 30 80 } Whistling Mermaid - Info
83 { 95 99 } Airy Citadel - Shantyr
85 { 20 52 } Camelot - Lok
86 { 1 100} Samurai Training Grounds - Shinju
87 { 20 50 } The Flood - Rosethorn
88 { 20 45 } Isles of Pirate Lords - Lok
90 { 20 50 } Underdark - Silence
91 { 50+ } Dark Caverns & Demonia - Trahern
92 { 75 99 } The Oasis - TheNut/Maxis/Ravie
93 { 40 80 } Sargrail - Shantyr
94 { 30 50 } The Cleric Convention - Galgoth
95 { 25 55 } Monastery - Kaphre
96 { 20 90 } Nippon - Badger
97 { 15 40 } Wamphyri - Thibor/Lysergia
98 { All } New Olympus - Oracle/Kethry
99 { 50 80 } Tournament - Niobe/Wydok
100 { 60 100} Rumania - Crysania
101 { 15 30 } Faerie Ring - Kethry
102 { 70 80 } Coven - Lok
103 { 30 70 } Ant Hill - Imms
104 { 8 53 } Freeport - Lok
105 { 5 35 } Port - Mort
106 { 40 60 } Castle Reinhold - Mort
108 { All } Mud School 2 - Imms
109 { 60 80 } Wastelands - Selex
110 { 45 60 } Orshingal - Anon
111 { 70 100} Lost Valley - Vin/Rex/Ques
113 { 60 99 } Mega Maze the Basement - Charz
114 { 30 45 } Mega Maze First Floor - Sphynx
115 { 50 65 } The Abyss - Anon
116 { 90+ } The Dark Shiro - Selex
117 { All } Stratz - Zurix/Al/Thalen
118 { 99+ } Call of the Damned - Kethry
119 { 40 70 } Abbey - Aztech/Restrin
121 { 100+ } The Vale - Aztech/Candor
123 {20 40} The University-Selex
124 { All } The Evica Empire - Selex
125 { All } Lost in another Universe - candor
126 { 60 80 } The Obsidian Tower - Ganthat/Stich
127 { 45 70 } Enchanted Woods - Kethry/Deth
128 { 95+ } The Holy Tower - Candor
129 { All } Forest of Sorrow - Imms
131 { All } Mud School 3 - Imms
132 { All } The Fields - Kethry
137 { 5 20 } Immortal Graveyard 2 - Imms
139 { 99+ } Amazonia - Kethry
140 { 90+ } Oz - Restrin/Aztech
141 { All } New Atlantis - Azure
142 { 35 70 } Under the Sea - Valeda
169 { 55 80 } Cloud Castle - Kethry
180 { All } Beg End - Aztech/Kitiera
181 { All } Temple of the Anasazi - Gendolyn
183 { 30 60 } The Dairy Farm - KunDu
199 { 50 90 } Kazad-Dum {50-90} - Aztech
201 { All } New Mega City One - AuShad
202 { 15 50 } Anemone Gardens - Lysergia
203 { 10 40 } Kingdom of Quegular - KunDu
218 { 40 80 } Land of Chess - Diana
224 { 85+ } The Ancients - Candor/Allanon
227 { 100+ } Echoes of Eternity - Athena
229 { All } Occide Island - Candor
231 { Varies} Beyond the North Pole - Candor
232 { 85+ } The Segregant - Candor
233 { 10 20 } The Looking Glass - Candor
234 { All } The Rite of Cleansing - Candor
235 { 100+ } The Town of Shrile - Selex
236 { 100+ } The Dark Spiral - Selex
238 { 10 25 } Ancala - CAW
239 { All } Quebec - Cobra
240 { 70+ } Olympus - Generic
241 { 20 30 } Battlecraft - Candor
242 { 10 99 } Whack-a-Troll - Candor
243 { All } God Land II - Candor

 Credits for Huistocical Explorers and Mappers

Legendary documents that are pending archiological experditions to rcover them!

Lameer

Lameer has created ASCII maps of all the low level areas and travel routes between them. Dwarven Daycare, Elemental Canyon, Kraig's Keep, Mydgaard, Mystic Academy, Shire, Thrull, the Sewers, and part of the river system are already posted, just to name a few. He also has a nifty search engine set up which allows players to look for areas by either name or level.

Protector's Clan

The Protectors Clan members have drawn up more than a dozen ASCII maps of various areas.

Larathia

Larathia drew some maps, but we don't seem to have links to them any more. She did however create extensives list of potions, pills, wands, and staves that she found on her travels across Mystic. The list includes item name, description, affect, and location, and should be considered indespensible to anyone who gravitates to the magical on Mystic. This information can now be found via our Magical Items page.