Mystic Adventures has more than 60 races. Players have a choice of both their main and subrace. Main races include Human, Elf, Dwarf, Gnome, Halfling, Merfolk, Minotaur, Ogre, Orc, Sprite, Troll, Giff, Gnoll, and Lizard man

The following information is also contained in the online race help file. You can see it while playing by typing HELP NEWRACE. It should give you enough information to pick a race and subrace. Before you actually start playing though, it would be a good idea to create a level 1 character and use the SLIST and PLIST commands to see what has changed with the older classes and new races.

Legend

  • (mod): Immediate modifications made to the stats rolled.
  • (max): Maximum of each stat when trained and boosted with eq.
  • (p/t): Per Tick. ie: bonus or penalty on the regeneration at each tick
  • c/m : Cost/Mana. ie: bonus or penalty on the mana cost of spells
  • ali : Alignment restriction on character creation. During play one can be of any alignment, the choice you make is your starting align. (A=all, E=evil, N=neutral, G=good)

The rest is pretty much self-explanatory.

Human

Humans are the typical, average race, possessing no advantages or disadvantages.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Human 0 0 0 0 0 0 0 0 0 0 A (none)
22 22 22 22 22 0 0 0 0
Plainsmen 0 -1 -1 +1 +1 +1 -1 +2 5 +10 A (none)
22 21 21 23 23 +2 -3 +1

Elf

Elves are slender and fragile, yet agile, dextrous creatures. They possess the ability to see in the dark, called infravision.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Grey -1 +1 0 +1 -1 -2 +1 +1 0 -10 NG (infravision)
21 23 22 23 20 -4 +2 +1
Half-Elf -1 0 0 +1 0 0 0 +1 +5 0 A (infravision)
21 22 22 23 21 -1 0 +1
Wild +1 -1 0 +1 -1 0 -2 +1 0 +10 N (infravision)
23 21 22 23 22 0 -3 +2
Aquatic 0 0 0 +1 -1 -1 0 +1 +5 0 G (infra, w.breath)
22 22 22 23 21 -2 0 +4
Drow 0 +1 +1 +1 -2 -3 +3 +2 0 -15 E (infravision)
22 23 23 23 20 -5 +5 +3
High -1 +1 +1 +1 -1 -1 1 +1 0 -10 G (infravision)
21 23 23 23 20 -2 2 +3
Avariel -1 0 +1 +1 -1 -3 +1 +5 -10 0 G (infrav, fly)
21 22 23 23 20 -3 +2 +10

Dwarf

Dwarves are a short, sturdy and strong race - typically high in constitution and lower in intelligence. Most dwarves possess infravision.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
 Hill 0 0 0 0 +2 +2 -2 -5 +5 +15 NG (infravision)
23 22 22 22 24 +3 -5 +5
Mountain 0 -1 0 0 +2 +5 -5 -5 0 +15 NG (infravision)
23 21 22 22 24 +6 -7 +5
Derro 0 0 0 +2 +1 +1 -3 -1 -10 +20 E (infravision)
22 22 22 24 24 +3 -8 +3
Duergar 0 0 +1 0 +1 +1 -1 -1 -5 +5 VE (infra, enlarge)
22 22 23 22 24 +3 -5 +3
Gully -2 -5 -3 +6 +1 +1 -8 0 -70 +40 A (none)
20 17 19 25 24 +2 -10 0

Gnome

Gnomes are a smaller cousin of darves, typically highly intelligent but weak. 

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Rock -1 +1 0 +1 -1 -1 +1 +3 0 0 NG (none)
20 23 22 23 22 -2 +2 +3
Svirfneblin -1 0 +1 +1 0 0 0 +8 -10 0 G (d.hidden, infra)
20 22 23 23 22 0 +1 +8
Tinker -1 +1 +1 +1 -1 -1 +1 +3 -5 0 NG (infravision)
20 23 22 23 22 -2 +2 +3
Forest -2 +1 +1 0 0 0 +2 +1 0 -7 NG (sneak, hide)
19 23 23 22 22 0 +4 +2 

Halfling

Halflings are a highly dextrous race of typically good alignment. Their physical appearance is that of a human child with long ears.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Hairfoot -1 0 0 +2 0 0 0 0 -5 -5 G (detect evil)
21 22 22 24 22 0 +2 0
Tallfellow 0 0 0 +2 0 0 0 0 -20 +10 G (detect evil)
22 22 22 24 22 +1 0 0
Stout -1 0 +1 +2 0 -1 0 0 -20 +5 G (detect evil, infra)
21 22 23 24 22 -2 +1 0
Brownie -2 +2 +1 +2 -2 -4 +4 -9 -20 -5 VG (protection evil)
20 24 23 24 20 -4 +7 -9 

Merfolk

Merfolk are similar to humans but live beneath the water and possess water breath, the ability to breath underwater.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
River 0 0 0 0 0 0 0 0 -15 0 A (w.breath)
22 22 22 22 22 0 0 0
Saltwater +1 -1 -1 +1 0 0 -2 0 -15 +10 A (w.breath)
23 21 21 23 22 0 -3 0

MInotaur

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================

Minotaur +2 -2 +1 -2 0 0 -1 +5 +5 +5 E (none)
24 19 23 21 22 0 -3 +5
Satyr 0 +1 +1 -1 +1 +1 +1 +5 -30 0 N (infravision)
22 23 23 21 23 +2 +2 +5

Ogre

This typically evil race possesses great strength at the expense of any sizable intelligence.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Ogre +3 -4 -3 -3 +1 +3 -4 -2 +5 +35 E (none)
25 19 19 19 23 +2 -8 -4
Merrow +2 -3 -2 -2 +1 +3 -4 -3 +10 +20 E (w.breath)
24 19 20 20 23 +5 -6 -8
Ogre Mage +1 -2 -1 -2 +2 +2 -1 -3 +10 +15 E (none)
23 20 21 20 24 +3 -3 -5
Half-Ogre +2 -1 -1 -2 +1 +1 -1 -2 0 +30 EN (none)
24 21 21 20 23 +2 -3 -1
Ogrillon +2 -3 -2 -3 +1 +2 -3 -2 +10 +20 E (none)
24 19 20 19 23 +1 -5 -2

Orc 

Like Ogres, Orcs are a strong, dump, and inherently evil race.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Orc +1 -1 -1 -2 +1 +2 -1 -1 +5 +10 E (none)
23 21 21 20 23 +1 -2 -1
Orog +2 -1 -1 -2 +2 +4 -2 -1 -5 +20 E (none)
24 21 21 20 24 +2 -4 -1
Half-Orc +1 0 0 -1 0 0 0 0 0 0 N (none)
23 22 22 21 22 +1 -1 0
Bugbear +2 -1 0 -2 +2 +3 -1 -5 -25 +15 E (infravision)
24 21 22 20 24 +3 -3 -5
Goblin -1 -1 -1 -1 -1 -1 -1 0 +10 +5 E (call tribe)
21 21 21 21 21 -2 -2 0
Kobold -2 -2 -2 -2 -2 -2 -2 0 +30 +15 E (call tribe)
20 20 20 20 20 -4 -4 0
Hobgoblin +1 +1 0 0 0 0 +1 0 -20 +15 E (none)
23 23 22 22 22 0 +2 0
Urd -1 -1 -1 -2 -1 -1 -1 +10 +20 +5 E (fly, infra+x)
21 21 21 20 21 -2 -2 +10

Sprite

Sprites are small woodland creatures, possessing high wisdom and low strength. They are typically of good alignment.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Sprite -2 0 +2 +1 0 0 0 +3 0 0 G (fly)
20 22 24 23 22 -2 +1 +3
Sea Sprite -2 0 +1 +1 -1 -1 +1 0 0 0 G (w.breath)
20 22 23 23 21 -4 +2 0
Pixie -2 +1 +1 +1 0 0 +1 +4 0 -5 G (fly)
20 23 23 23 22 -2 +2 +4
Nixie -2 0 +1 0 0 0 0 +2 0 -5 G (fly, w.breath)
20 22 23 22 22 -2 +1 +2
Dryad -3 +1 +2 +1 +1 +1 +1 0 -15 -5 G (charm monster)
19 23 24 23 23 0 +2 0

Troll

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Trolls are a very strong, evil race, with high strength and constitution. They regain health faster than normal, but are unable to flee from any battle.
Troll +2 -2 -2 -2 +3 +5 -5 0 -10 +10 E (no flee, infra)
24 20 20 20 25 +12 -8 0
Ettin +2 -1 -2 -1 +1 +2 -4 0 -10 +10 E (no flee, infra)
24 20 20 20 23 +6 -5 0
Water +1 -2 -2 0 +2 +3 -6 0 -15 +15 E (no flee, w.breath)
23 20 20 22 24 +7 -8 0
Desert +1 -2 -1 -3 +4 +8 -5 0 -10 +10 E (no flee)
23 20 21 19 25 +16 -8 0
Giant +4 -3 -2 -1 +1 +3 -9 0 -20 +35 E (no flee, infra)
25 19 20 21 23 +8 -10 0
Ice +1 -1 0 -1 +1 +2 +3 0 -15 +5 E (no flee)
23 21 22 21 23 +6 +5 0

Giff

Giffs are a strong, dumb race of bird-like creatures. They have an incredibly hard time learning new skills and spells.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Giff +4 0 0 0 0 0 0 0 -55 0 N (none)
25 22 22 22 22 0 0 0

Gnoll

This evil race is comparable to humans, with slightly greater strength and lower intelligence.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Gnoll +1 -1 0 0 0 0 0 0 0 0 E (none)
23 21 22 22 22 0 0 0
Flind +2 0 0 -1 0 0 0 0 -20 0 E (none)
24 22 22 21 22 -4 -4 -4

Lizard Man

Lizard men have no clear-cut strengths or weaknesses, and live primarily in underground dwellings.

RACE (mod)ST IN WI DE CO (mod)hp man mov prac c/m alig abilities
(max)ST IN WI DE CO (p/t)hp man mov
===================================================================
Lizard Man 0 -1 0 0 +1 +2 0 0 0 0 N (none)
22 21 22 22 23 +3 +1 -4
Triton +1 -1 +1 0 -1 -1 0 0 +10 +5 EN (w.breath)
23 21 23 22 21 -2 0 -2
Troglodyte 0 -1 +2 0 -1 -2 0 0 +15 -5 E (none)
22 21 24 22 21 -1 +3 -4