A Druid is a Cleric in the service of Nature. Like Adepts, they are less skilled in the healing magic of Clerics. Druids choose to specialize in the use of protection and nature spells. This provides them with some powerful combat attack spells. Like Adepts, Druids are able to store their magic by brewing potions for the use of themselves and others. A Druid's prime stat is intelligence.
Player Review by Celest
What can I say? DRUIDS ROCK! I don't mean purely offensively here either. Druids take a special sort of player IMHO. A druid should be helpful, and considerate. Also a druid should not expect to do any decent damage at the lower levels and should be willing to group. One of my most common sayings is "emote: {Celest} is DAMN useful." That is because I simply do not do the same amount of damage as the other players a frequently group with, BUT I can homage, heal, spell you up, faerie fire, AND blind the mob we are fighting as well as dispel its magic if needs be. Druids also get the handy skill of brew. As mentioned heretofore IMHO scribe is better, but that does not mean that I don't like brew. Brew is quite nice! Regardless of what everyone might or might not think, Druids are not the be all and end all in damage potential. Yes we do have a powerful spell, but why does this seem new to anyone? On ma1 druids rocked past lvl 57 (the level they got acid blast) and no one complained then. So what is the big hub-ub now? Anyway, even if my earthmaw were lowered, I would still play a druid. The simple fact is I love the class. Heck I played a druid when the best I could do was scratch and maim mobs that con'd at 'perfect match'.
I expect to get lots o disagreement on this one...
Patron Gods
Rosethorn, Tealin, Allanon
Spells and Abilities
Level | Spell/Skill | Preceeding |
---|---|---|
2 | blink | |
5 | cause light | |
7 | EarthMaw | |
7 | Detect Terrain | |
8 | create water | |
detect magic | ||
BarkSkin | ||
9 | continual light | |
10 | cure serious | cure light |
detect invis | ||
homage | ||
Insect Swarm | ||
11 | refresh | |
advanced cartography | ||
12 | detect ore | |
15 | create food | |
faerie fire | ||
invis | detect invis | |
16 | cure blindness | |
18 | NeedleStorm | EarthMaw |
20 | blindness | cure blindness |
detect evil | ||
22 | wooden walkway | |
23 | Commune with nature | |
24 | know alignment | |
25 | cure critical | cure serious |
detect hidden | ||
giant strength | weaken | |
Wings of the Falcon | ||
26 | swiftness | |
27 | create spring | |
28 | bless | |
Entangle | ||
29 | infravision | |
30 | Stick to snake | |
Snake to stick | Stick to snake | |
Insect Plague | Insect Swarm | |
Fungus Patch | create food | |
33 | curse | remove curse |
35 | cure poison | |
identify | ||
Warp arrow | ||
36 | dispel evil | |
earthquake | ||
37 | faerie fog | |
haste | ||
38 | call lightning | |
40 | control weather | continual light |
enhanced damage | ||
water elemental | ||
41 | Charm Creature | |
42 | Force of nature | BarkSkin |
45 | Water breath | |
Archery | ||
46 | vitalize mana | |
48 | QuickSand | |
50 | earth elemental | water elemental |
true aim | Warp arrow | |
55 | dispel magic | detect magic |
brew | ||
57 | FireSeeds | NeedleStorm |
59 | real vision | detect hidden |
60 | heal | cure critical |
Connection blast | ||
air elemental | earth elemental | |
70 | locate object | identify |
fire elemental | air elemental | |
73 | armadillo skin | Force of nature |
75 | Sunburst | blindness |
80 | Summon Treant | |
85 | Ober otto portal | |
Close portal |
Proficiencies
Level | Proficiency | Preceeding |
---|---|---|
1 | normal | |
hand to hand | ||
mace | ||
fire | ||
2 | short club | |
club | short club | |
3 | short bow | |
4 | huge mace | mace |
hammer | mace | |
boomerang | ||
5 | long club | club |
6 | bow | |
7 | whip | |
8 | knife | |
10 | chain | |
bolt | ||
11 | long whip | whip |
12 | long knife | knife |
13 | warhammer | hammer |
15 | long bolt | bolt |